Like I said, you would do this if you had wheels on a car, if you had a propeller on a plane, if you had rotors on a helicopter. Now I've got three elements in here moving in three different directions, creating a very, very cool thing here. Move it to the end and set it for one revolution. Okay, so I've got my inner one rotating clock-wise, my middle one rotating counter-clockwise and then just, of course, to complete the animation we'll go to our outer mesh, move the playhead to the beginning of the timeline then toggle it on. So, this is going to rotate in a separate direction. This time I'm going to go just two revolutions but I'm gonna go -2. Once again toggle on the keyframing for Y axis. I could also select the middle, set up transformation for it. Isn't that cool? This is really a beautiful model.
And now that inner mesh is gonna revolve and as it revolves it's going to reveal the lights underneath. So, I can select that, go to Transform, make sure my playhead is at the beginning, turn on the Y rotation, drag the playhead to the end of the timeline, and set it for 4X. I also wanna play with the animation here and if I select the UFO object and go to the controller and open up Models, I can see these two different UFOs I've embedded to the same object, and I can select separate animations, again, for the middle mesh, the outer mesh, and the inner mesh. So, now my UFOLights are on the inside and my armor is on the outside. Now, listed in here, UFOLights is below the standard UFO and that's why we're seeing it. Not as a separate layer but right into that model and now I have both models in the same 3D object. We're also going to take my second UFO, my UFOLights, I'm gonna drag it into that comp right into that model. So, I can tilt it down and see it from above and below. So, now I can grab that point and go to the Control Panel and I can look at my flying saucer from various angles here. So, let's open a new composition and let's drag our UFO into it, and then I'm going to create a new point, 3D point, which entails creating a camera, and I'm going to widen my track header here and parent the UFO to that point. I wanna show you what I'm going to do with them in a separate comp and then in our second half of this session we'll take a look at what happens in the main composition when we combine all of these elements.
#HOW TO ROTATE A VIDEO IN HITFILM PRO SKIN#
Let's just go to materials and for the default skin I'm going to choose the lights and this will cover the flying saucer with these beautiful blue lights and I'm going to change the name of it here from UFO to UFOLights so I don't get the two mixed up. Click Import, 3D Model, and grab the UFO again only this time don't worry about the animation. I'm also going to grab a second version of the UFO. Our texture will be the default texture that comes with the UFO. Let's by the way, get back into it and let's add the default material. So, I need to do that when I first import my object. So, I'm gonna click OK and you see if I reopen this by clicking on the cog, I can access materials and advanced controls but I can no longer select what elements I want to animate. This is our only opportunity to select elements for Animation. In this case, the inner, the middle, and the outer disk of this flying saucer.
We have the option under the Group tab to select individual elements that we can animate. When we first add a 3D model to our project, and let's do that right now, Import, 3D Model, going to grab that UFO.